After total of all sessions, ties fall to OMW%, GW% and OGW% over all the
league's matches (bye = 2-0 win, not an opponent; opponents floored at 1/3),
then name. Verified identical to Melee's order and percentages on a real
night. The leaderboard shows the three percentages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The session import takes many files (every round's matches export plus
the standings export) in one transaction; a bad file, a round repeated
across files, or two standings exports rejects the whole batch.
- Delete league (with its sessions and results; players are kept).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Parse Melee matches exports (one round per file, byes, null GameWins);
one import form detects matches vs standings exports. Re-importing a
round replaces just that round and keeps entered decks.
- Per-player deck entry for sessions scored from matches.
- node:test suite with anonymised fixtures; lockfile.
- scripts/local.sh runs the compose stack under podman with its own
.env.local, project name and volume.
- README and CLAUDE.md docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>